AI Insights · Timothy · July 2021
Performance of Top 5 Science Games on Android in the UK, Q2 2021
Explore the performance trends of the top 5 science games on Android in the UK during Q2 2021, focusing on weekly downloads, revenue, and active users.
Throughout the second quarter of 2021, the top 5 science games on Android in the United Kingdom exhibited notable performance trends. Data sourced from Sensor Tower highlights the weekly downloads, revenue, and active user statistics for each game.
Cell to Singularity: Evolution from ComputerLunch saw its weekly revenue peak at approximately $2.4K at the end of March, followed by a general decline, ending at around $1.3K by the end of June. The game experienced fluctuations in weekly downloads, starting at 4.3K and ending at 2.9K. Meanwhile, weekly active users ranged from 17.2K to a peak of 18.2K at the end of May, before settling at 15.9K towards the end of the quarter.
Plague Inc. by Ndemic Creations showed a significant rise in weekly revenue, starting at $901 and peaking at $2.2K in early June, before stabilizing around $1.3K. Weekly downloads saw a substantial increase from 1.9K to a peak of 4.5K by the end of May, and weekly active users mirrored this trend, peaking at 10.3K in the same period.
Cell Expansion Wars by mobirix experienced moderate revenue growth, peaking at $819 in early June. Weekly downloads fluctuated, starting at 683 and hitting a high of 1.6K mid-April, before declining to 374 by the end of June. Active users peaked at 6.6K in mid-April and then gradually decreased to 4.1K by the end of June.
Jetpack Joyride from Halfbrick Studios had a steady weekly revenue, peaking at $477 at the end of May. Weekly downloads saw a peak of 3.9K at the start of the quarter, declining to 1.4K by the end of June. Weekly active users started at 24.9K, peaked at 25.6K in early April, and ended the quarter at 14.7K.
Reactor - Energy Sector Tycoon by RSGapps - Idle Tycoon Games showed a peak in weekly revenue of $192 in mid-May. Weekly downloads saw a peak of 991 at the start of May, before declining to 87 by the end of June. Active users peaked at 14.7K at the end of May, before dropping to 11K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.